Monday, 3 November 2014
Patreon
This project has fallen by the wayside recently with various other responsibilities and plans taking precedence, but I don't want to abandon it because I think that there is good work that I can do here. I don't intend to abandon it, but I have set up a Patreon to help fund the costs associated with it (in terms of research materials, books and games that I might not otherwise have played) and to help with pushing it up in my list of priorities. I don't expect people to pledge very much, and I won't be paywalling anything I write but if you did want to show support it would certainly help with getting this blog moving again. More information can be found over at my Patreon page.
Thanks for reading, and let me know any comments you might have about this decision.
Monday, 2 June 2014
Still Here
I am basically using this blog as an excuse to motivate myself to do things that, although I enjoy, are very easy for me to put off doing in the face of the opportunity of staring at a wall and experiencing the existential dread of the nihilation of nothing and feeling really sad about everything. Also making sure that I don't only read Horus Heresy novels whilst eating crisps in front of BBC4 quiz shows.
Having said that, I have still been writing. The Ontological Geek has just posted the first of what should be an ongoing, if irregular, series on the links between tabletop and video games, with a particular focus on Dungeons & Dragons. I'm also working on another exciting piece that I will hopefully be able to talk about more in a few weeks' time.
Monday, 24 March 2014
I Recorded a Podcast on Asylums for The Ontological Geek
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| Madness as anything undesirable. |
"... we’re using our headsets to abuse the characters rather than each other. In this case, we’re undertaking missions for Patricia Tannis, whom we hate because her mental instability caused her to betray us in the previous game. She deals out our next task with a typically psychotic comment, and the mission description itself – which doesn’t come from her – reads:
How did an insane introvert with Asperger’s manage to survive in Sanctuary?
My body reacts like I’ve seen a horrible accident too far away to intervene."
Sunday, 19 January 2014
Insufficent Memory
I have an essay in the latest issue of gaming and history e-zine Memory Insufficient. This month's theme is the history of ecology in games and there are two other essays, both really strong and interesting pieces, alongside mine which look at the flaws in the concept of natural balance and at visions of post-apocalyptic futures and how they relate to climate disaster. I've written a quite post-modern piece about the Gaia hypothesis (sort of), which is in a very different register to most of what I write for this blog. If you have an interest in games and like how I write then hopefully you will also like that piece so please do check it out.
On the other hand, if you read my piece in Memory Insufficient and ended up here via the bio then hello, nice to see you, and please note that this blog is nowhere near as post-modern or structurally complex as that essay. You can find out more in the links above, but the short version is that I write about representations of mental health issues in gaming and talk about my own experiences of depression and how they relate to my experiences playing games. I did write a somewhat post-modern blog for a while called Things I Failed to Do which is generally quite bad but has a few nice entries in it.
Also, if you like post-modern, heavily structurally significant essays on pop culture though I would recommend reading Philip Sandifer's blog, or for specifically game related work his long-abandoned Nintendo Project. Sandifer has definitely been an influence for me; not only do I really enjoy his writing I am indebted to it for demonstrating how to do the encoding-meaning-in-structure technique well and for generally getting me keyed in to the idea of blogging to a structure as a way of keeping writing as I was coming to the natural end of my small press comics phase.
Wednesday, 23 October 2013
A Little bit of Housekeeping
Secondly, it's in the further reading tab, but if you found my take on Depression Quest interesting then you might also like this take by The Orts. I don't agree with everything it says, especially the slight anti-psychiatry stance that seems to push the, in my mind false, dichotomy between treating mental distress as illness and treating it as a part of your inviolable self. But it does say a lot of stuff that I agree with, and that I would say myself, and it does so more eloquently and more academically than I'm capable of.
Thirdly, the latest issue of the as-always excellent Memory Insufficient is on Disability and Games History. Of the three essays two are primarily focused on issues of mental health, while the third encompasses it in its overview of disability as a concept, and so the issue will be of particular interest to anyone who reads this blog. A couple of confessions: editor Zoya Street's article on sanity rules in D&D does reference this blog, and I did intend to write a piece for this issue but couldn't get an angle I was happy with sorted out in time for the deadline.
(I was planning on taking a look at how the merit and flaw system popularised in the World of Darkness games deals with disability by both quantifying it but also systematically compensating for it by allowing players to buy unrelated bonuses but I didn't get much father than 'that's really quite reductive' which is pretty un-interesting really, because roleplaying rules literally are attempts to reduce complex realities into a system.)
I have a few brief responses to the articles in the issue which I'll lay out here. I though it was interesting that in general all the essays worked within a conceptual framework in which the DSM and psychiatry are essentially synonymous. This is a common position and a useful shorthand, especially for some of the points being made about medicalization and normativity but, as I discussed here, I think things are more complicated than that and I sometimes worry that this shorthand can become a self-limiting axiom. I don't think this impacts on what the articles have to say in any significant sense, and I may also be reading it in wrongly, but I think as a critical position it might be worth bearing in mind.
I have to admit that I've never played with the rules from Unearthed Arcana, so as far as I was aware the only sanity system in D&D was that developed for Ravenloft. I will have to read into it some more. In some ways that just goes to show how large D&D is as an entity, as well as the scope of its ambition as a system. (Are there any sanity rules for the explicitly universal systems like GURPS or Rifts/Palladium? There must be, although I've only ever read the core rulebooks for either of those.)
Zoya Street's take on D&D is probably harsher than mine, I was quite pleased to be described as 'even-handed' as I sometimes worry I get too polemical, but I suppose my problem is that I've always thought D&D to be self-evidently a terrible system. That's not to say I don't enjoy it as a game, just that in some ways that enjoyment was hard won and involved a lot of ignoring the really stupid bits. The article also reminded me of the tribalism in RPG circles, where people are wedded not only to systems, but to the primacy of those systems' representational models.
D&D, and AD&D especially, is never going to describe anything realistically, or allow you to play or explore any concepts in a realistic manner, because as a project it is about imposing the D&D mathematical model onto those concepts and not the other way around. While this is not to say that it shouldn't be called out for doing so, which is something Street does very well, I suppose my position is that it can only be understood in the light of this dynamic. One day James Wallis will finally publish FRUP and I'll be able to point at it and go 'look, this is what you have done - this is the world your slavish rules-lawyering has implied.' Until then you'll just have to take my word for it.
And finally, I recently wrote a piece for The Ontological Geek about horror in roleplaying games. I looked at where horror is located and how game systems, including sanity systems, can mediate and generate that horror. It isn't strictly about mental illness but I hope that my rule-happy readers will find it interesting. The Ontological Geek is running a horror month at the minute and I heartily recommend having a look at what is coming out of that.
